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Thread Statistics | Show CCP posts - 13 post(s) |
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CCP Rattati
C C P C C P Alliance
2549
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Posted - 2014.06.12 03:19:00 -
[1] - Quote
Dear players,
Thank you for your feedback. We will now remove and store the official feedback threads. Final numbers will be shared and then translated into Patch Notes when development updates have been finished and QA'd.
Hotfix Bravo has a lot of exciting new things, for both old and new players and to keep our process transparent, I will mention and clarify a couple of things that we, changed, needed to delay or cancel.
Changes to Original Proposal Changes - Reduced damage increase of TAR a little based on feedback Changes - Tweaked some of the Shield modules based on feedback Changes - Tweaked RE's for progression and buffed PRO Changes - Stacking Penalty for Repairer Modules didn't work as intended (only works on % based modules) so reduced HP/s directly Changes - PG for Scramble Rifle only reduced at STD level, due to Amarr slot increase and overall balance Changes - Vehicle Sig profiles can not be tweaked so infantry notices them easier on the minimap
Delays Delay - Increased ISK rewards Delay - Swarm launcher changes - I am not happy with the community consensus and want to keep iterating for a solid compromise. We also found some bugs as well that can have unforeseen consequences when fixed. Lastly, increasing swarm size can affect performance. Delay - WP for mobile CRUS
Interesting new topics Turret Damage Profiles Wrong suit colors
Based on development progress and testing Maybe - Miliita Starter Fits with Racial weapons Vehicle Free Ambush (All or only Normal, not OMS)
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
2558
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Posted - 2014.06.12 03:45:00 -
[2] - Quote
Harpyja wrote:Does anyone have a link to the spreadsheet?
Numbers
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
2558
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Posted - 2014.06.12 03:46:00 -
[3] - Quote
Cat Merc wrote:I don't see why you would cut back on the damage increase fo the TAR. It's basically an SCR with less range, less fire rate but more damage per shot.
Your clip size is 18, and it takes 18 shots to overheat an SCR, so no difference there.
Just a little caution, that's all. It can be addressed again later.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
2598
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Posted - 2014.06.13 01:30:00 -
[4] - Quote
Here are the Archived discussions
https://forums.dust514.com/default.aspx?g=topics&f=1775
and here are the Numbers
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
2600
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Posted - 2014.06.13 13:56:00 -
[5] - Quote
BL4CKST4R wrote:What can we expect new numbers?
Why are you expecting new numbers, these are being deployed and tested.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
2629
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Posted - 2014.06.15 08:00:00 -
[6] - Quote
Velociraptor antirrhopus wrote:Hey Rattati, Did you change the new TAR values on the Google Doc? I can't wait to shove my assault rifle in some CR users' faces.
Yes, the damage is increased by 5% in the Rifles tab
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
2629
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Posted - 2014.06.15 08:00:00 -
[7] - Quote
Mordecai Sanguine wrote:CCP Rattati wrote: Changes - PG for Scrambler Rifle only reduced at STD level, due to Amarr slot increase and overall balance
Can we know what are the "Amarr slot increase and overall balance" please ?
The added slot layout is in the Tweaks sheet of the numbers doc
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
2629
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Posted - 2014.06.15 08:03:00 -
[8] - Quote
Cyrus Grevare wrote:A few of questions,
* Will you be releasing any more SDEs? didn't see a new one after Hotfix Alpha. * Can we assume that changes also apply to aurum and loyalty equivalents? or do they apply only to those listed? * Do premium weapons get a tweak? weapons such as the LP specialists or officer weapons like the Balac's GAR-21 Assault Rifle
Regards.
I haven't checked the SDE process, thanks for the reminder Yes Yes
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
2629
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Posted - 2014.06.15 08:05:00 -
[9] - Quote
Booby Tuesdays wrote:All I want to know is, when is my Proto Min Commando gonna be the black and crimson badass he deserves to be?!?!
The CPM was more than happy to help crowdsource all the dropsuits with wrong coloring and give me the list. I have forwarded that list to our Technical Artists who are doublechecking. These should get fixed quickly.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
2629
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Posted - 2014.06.15 08:07:00 -
[10] - Quote
Beren Hurin wrote:What about the proposed pc changes? Did they ever take place?
They will be deployed with Hotfix Bravo, they needed more QA process that I wasn't aware of, than the other changes.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
2629
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Posted - 2014.06.15 08:08:00 -
[11] - Quote
The dark cloud wrote:CCP Rattati wrote:Dear players,
Thank you for your feedback. We will now remove and store the official feedback threads. Final numbers will be shared and then translated into Patch Notes when development updates have been finished and QA'd.
Hotfix Bravo has a lot of exciting new things, for both old and new players and to keep our process transparent, I will mention and clarify a couple of things that we, changed, needed to delay or cancel.
Changes to Original Proposal Changes - Reduced damage increase of TAR a little based on feedback Changes - Tweaked some of the Shield modules based on feedback Changes - Tweaked RE's for progression and buffed PRO Changes - Stacking Penalty for Repairer Modules didn't work as intended (only works on % based modules) so reduced HP/s directly Changes - PG for Scrambler Rifle only reduced at STD level, due to Amarr slot increase and overall balance Changes - Vehicle Sig profiles can not be tweaked so infantry notices them easier on the minimap
Delays Delay - Increased ISK rewards Delay - Swarm launcher changes - I am not happy with the community consensus and want to keep iterating for a solid compromise. We also found some bugs as well that can have unforeseen consequences when fixed. Lastly, increasing swarm size can affect performance. Delay - WP for mobile CRUS
Interesting new topics Turret Damage Profiles Wrong suit colors
Based on development progress and testing Maybe - Militia Starter Fits with Racial weapons Vehicle Free Ambush (All or only Normal, not OMS) So are small turrets beeing fixed? Small blasters with hit detection and small rails damage profiles. Another thing is are armor dropships fixed so that they take proper damage or will they keep their godmode vs swarms?
Small turret changes are in the document, I explained the Swarm situation very clearly in the OP.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
2631
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Posted - 2014.06.15 08:44:00 -
[12] - Quote
Gelhad Thremyr wrote:Godin Thekiller wrote:Gelhad Thremyr wrote:CCP Rattati wrote:Dear players,
Thank you for your feedback. We will now remove and store the official feedback threads. Final numbers will be shared and then translated into Patch Notes when development updates have been finished and QA'd.
Hotfix Bravo has a lot of exciting new things, for both old and new players and to keep our process transparent, I will mention and clarify a couple of things that we, changed, needed to delay or cancel.
Changes to Original Proposal Changes - Reduced damage increase of TAR a little based on feedback Changes - Tweaked some of the Shield modules based on feedback Changes - Tweaked RE's for progression and buffed PRO Changes - Stacking Penalty for Repairer Modules didn't work as intended (only works on % based modules) so reduced HP/s directly Changes - PG for Scrambler Rifle only reduced at STD level, due to Amarr slot increase and overall balance Changes - Vehicle Sig profiles can not be tweaked so infantry notices them easier on the minimap
Delays Delay - Increased ISK rewards Delay - Swarm launcher changes - I am not happy with the community consensus and want to keep iterating for a solid compromise. We also found some bugs as well that can have unforeseen consequences when fixed. Lastly, increasing swarm size can affect performance. Delay - WP for mobile CRUS
Interesting new topics Turret Damage Profiles Wrong suit colors
Based on development progress and testing Maybe - Militia Starter Fits with Racial weapons Vehicle Free Ambush (All or only Normal, not OMS) Is there something in the pipeline for vehicle tripple rep madrugar, its getting a bit stupid that 3 proto minmando with proto swarms cant do anything. Hopefully, the proficiency will make changes to this but now this tank is actually invincible ! Seen it again today multiple times... tripple reps will now be the strength of 2 due to stacking. You're late. Still say that they should be active.......... Asking cause its not listed, what your saying its gonna be a hotfix ?
The list in the OP is not comprehensive, it is a changelist to the original proposals. Reppers have new proposals in the Numbers doc.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
2655
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Posted - 2014.06.16 11:27:00 -
[13] - Quote
The dark cloud wrote:CCP Rattati wrote: Small turret changes are in the document, I explained the Swarm situation very clearly in the OP.
I know that there wont be any changes to swarm clip size or amounts of missiles fired etc. But that does not explain the situation vs armor tanked dropships (gorgon, grimsnes and incubus). Maybe you misunderstood the problem so let me be clear: im in a match, aiming with my proto swarms at a militia gorgon and the little number on the bottom left says that each of my swarm missiles will deal only 55% damage which is vs shield and armor. Now the same situation vs. a viper the same little number says i will do 80% damage against its shields and 120% when it hits armor. I dont want more missiles, i dont want a bigger clip, what i want is that my swarms actually put a dent into a militia dropship. All you have to do is to edit the resistance profile on armor dropships.
That is the bug I mentioned, as well as proficiency skills not applying properly. The 55% was never intended and will get fixed after being QA'd as I am not treating that as a "balancing" tweak.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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